Introduction to 3D Game Development in Godot

  • 4.8
  • (17+ reviews)

Description

In this course, we will cover everything you need to know about using the Godot Engine to build a third person character controller; from the very basics of working in 3D space up to and including controlling a character and camera in a 3D scene.  We will explore how to use math, physics, and vectors to achieve the third person gameplay you expect from most modern 3D games; with the left stick moving and rotating the character, and the right stick rotating the camera around them.

When you're done, you'll have a good understanding of third person character control, and a fully functional implementation that is highly customizable for any 3D project; whether it's a platformer, action RPG, or even a cozy farm sim—you can take the project in any direction you wish.

You'll also learn useful skills for working with the Godot game engine, organizing, and designing your projects to be more scalable.  You will be learning how to code with GDscript, with everything explained in detail.  Our scripts will be written to be highly customizable and reusable.  All of the project files will also be available in GitHub if you need to review the completed project.  These videos were recorded using Godot version 4.2.

This course will be part of a series designed to teach bite-sized pieces of game development that can all be used interchangeably with each other.  So let me know what types of games you're interesting in learning how to make and I'll try to include them in future courses in this series.

Course Info

Created by Thomas Yanuziello
2 hours on-demand video
11 lectures
1,121+ students enrolled
4.8 rating from 17+ reviews
English language
Created on June 15, 2023
Category: Design
Subcategory: Game Design

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