In questo corso imparerai a creare un modello 3D per videogiochi, partendo dalla modellazione in 3D Studio Max, proseguendo con la creazione delle mappe UV e infine terminando con il texturing in Substance Painter. Nella parte finale vedremo anche come renderizzare delle immagini da poter inserire nel proprio portfolio. Questo corso vuole mostrare il flusso di lavoro che c'è dietro la creazione di un semplice asset per videogiochi, dando le basi per creare in autonomia un proprio progetto dall'inizio alla fine.
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