作为一个三维图形动画软件,Blender可以用全能来形容,它具备三维软件需要的各个基础模块。
它的操作思维和3DSmax有些类似,对于有三维软件操作基础的人,都可以很快的上手。这个软件的学习难度并不会太高,在你适应了Blender软件的工作思维后可以很快的上手。而软件大小方面,你可能想象不到,能做这么多事情的软件,安装包只有100多MB,解压安装后也只有300多MB。
其次Blender的建模速度是很快的,这三个模块都和建模相关,许多工具都非常的好用,建模思路也会和3dsmax差不多,有相关基础的使用者,能很快的掌握。
Blender更多的会用来制作角色方面的动画,它的绑定工具和角色动画的工具效率都不错,在新的版本中,布料、动力学也得到了很好的优化,得益于这些工具,很多短片,电影都使用了Blender制作动画。
Blender支持直接在三维空间绘制动画,且能将线条直接绑定到模型上,这一点在制作卡通动画方面非常高效,而且支持补间动画,可以帮你真正的实现将动画画出来
Blender还有强大的手动跟踪和自动跟踪工具。
cycle渲染器支持实时渲染,且能利用起CPU和GPU一起参与,很大的提高了Blender的使用者体验
我提供了免费的Blender基础课程供粉丝朋友们学习。这期课程包括Blender的基础操作,界面认识,建模方法的讲述,通俗易懂,学成之后,你也可以快速的上手操作Blender。
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